Osu!stream began development on and was released on August 1 2011. In addition, unlike the desktop release I wanted to have a go at curating all game content, including both licensing music and putting together a team of awesome mappers to create the beatmaps.īefore I delve into some history and tidbits on the project, if you’re just interested in giving it a shot, click here to visit the app store and grab yourself a copy! History The focus was on trying new things, so not only did I want to experiment with mobile game development, but also add elements using multi-touch. Osu!stream was a project devised by me in 2012 to experiment with the idea of an osu! game on mobile platforms.
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